Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\Nsf
 oNGlslNamespace with GLSL types
 oCAlResourceBase class for classes that require an OpenAL context
 oCInputSoundFileProvide read access to sound files
 oCListenerThe audio listener is the point in the scene from where all the sounds are heard
 oCMusicStreamed music played from an audio file
 oCOutputSoundFileProvide write access to sound files
 oCSoundRegular sound that can be played in the audio environment
 oCSoundBufferStorage for audio samples defining a sound
 oCSoundBufferRecorderSpecialized SoundRecorder which stores the captured audio data into a sound buffer
 oCSoundFileFactoryManages and instantiates sound file readers and writers
 oCSoundFileReaderAbstract base class for sound file decoding
 oCSoundFileWriterAbstract base class for sound file encoding
 oCSoundRecorderAbstract base class for capturing sound data
 oCSoundSourceBase class defining a sound's properties
 oCSoundStreamAbstract base class for streamed audio sources
 oCBlendModeBlending modes for drawing
 oCCircleShapeSpecialized shape representing a circle
 oCColorUtility class for manipulating RGBA colors
 oCConvexShapeSpecialized shape representing a convex polygon
 oCDrawableAbstract base class for objects that can be drawn to a render target
 oCFontClass for loading and manipulating character fonts
 oCGlyphStructure describing a glyph
 oCImageClass for loading, manipulating and saving images
 oCRectUtility class for manipulating 2D axis aligned rectangles
 oCRectangleShapeSpecialized shape representing a rectangle
 oCRenderStatesDefine the states used for drawing to a RenderTarget
 oCRenderTargetBase class for all render targets (window, texture, ...)
 oCRenderTextureTarget for off-screen 2D rendering into a texture
 oCRenderWindowWindow that can serve as a target for 2D drawing
 oCShaderShader class (vertex, geometry and fragment)
 oCShapeBase class for textured shapes with outline
 oCSpriteDrawable representation of a texture, with its own transformations, color, etc
 oCTextGraphical text that can be drawn to a render target
 oCTextureImage living on the graphics card that can be used for drawing
 oCTransformDefine a 3x3 transform matrix
 oCTransformableDecomposed transform defined by a position, a rotation and a scale
 oCVertexDefine a point with color and texture coordinates
 oCVertexArrayDefine a set of one or more 2D primitives
 oCView2D camera that defines what region is shown on screen
 oCFtpA FTP client
 oCHttpA HTTP client
 oCIpAddressEncapsulate an IPv4 network address
 oCPacketUtility class to build blocks of data to transfer over the network
 oCSocketBase class for all the socket types
 oCSocketSelectorMultiplexer that allows to read from multiple sockets
 oCTcpListenerSocket that listens to new TCP connections
 oCTcpSocketSpecialized socket using the TCP protocol
 oCUdpSocketSpecialized socket using the UDP protocol
 oCClockUtility class that measures the elapsed time
 oCFileInputStreamImplementation of input stream based on a file
 oCInputStreamAbstract class for custom file input streams
 oCLockAutomatic wrapper for locking and unlocking mutexes
 oCMemoryInputStreamImplementation of input stream based on a memory chunk
 oCMutexBlocks concurrent access to shared resources from multiple threads
 oCNonCopyableUtility class that makes any derived class non-copyable
 oCStringUtility string class that automatically handles conversions between types and encodings
 oCThreadUtility class to manipulate threads
 oCThreadLocalDefines variables with thread-local storage
 oCThreadLocalPtrPointer to a thread-local variable
 oCTimeRepresents a time value
 oCUtfUtility class providing generic functions for UTF conversions
 oCUtf< 8 >Specialization of the Utf template for UTF-8
 oCUtf< 16 >Specialization of the Utf template for UTF-16
 oCUtf< 32 >Specialization of the Utf template for UTF-32
 oCVector2Utility template class for manipulating 2-dimensional vectors
 oCVector3Utility template class for manipulating 3-dimensional vectors
 oCContextClass holding a valid drawing context
 oCContextSettingsStructure defining the settings of the OpenGL context attached to a window
 oCEventDefines a system event and its parameters
 oCGlResourceBase class for classes that require an OpenGL context
 oCJoystickGive access to the real-time state of the joysticks
 oCKeyboardGive access to the real-time state of the keyboard
 oCMouseGive access to the real-time state of the mouse
 oCSensorGive access to the real-time state of the sensors
 oCTouchGive access to the real-time state of the touches
 oCVideoModeVideoMode defines a video mode (width, height, bpp)
 \CWindowWindow that serves as a target for OpenGL rendering